
- #BATTLETECH RECORD SHEETS WITH GUILLOTINE MANUAL#
- #BATTLETECH RECORD SHEETS WITH GUILLOTINE FULL#
- #BATTLETECH RECORD SHEETS WITH GUILLOTINE FREE#
IS/Level 2 IS/Level 2 IS/Level 2 IS/Level 2 IS/Level 2 Clan/Level 2 Name Achileus Light Battle Armor Squad Flamer Machine Gun Small Laser Clan Battle Armor Point (Standard) Flamer Machine Gun Small Laser Fa Shih Battle Armor Squad Flamer Machine Gun Small Laser TAG Fenrir Battle Armor Squad Medium Pulse Laser 2 Small Pulse Lasers 3 Small Lasers 3 Machine Guns SRM 4 Gnome Battle Armor Point Gray Death Light Scout Armor Squad Rifle/Flamer
#BATTLETECH RECORD SHEETS WITH GUILLOTINE FREE#
This list includes any errata and so supercedes all previously published lists.īattleTech Record Sheets: 3025 & 3026 BattleTech Record Sheets: 3050 BattleTech Record Sheets: 3055 & 3058 BattleTech Record Sheets: 3060 BattleTech Record Sheets: Upgrades BattleTech Record Sheets: 3067 BattleTech Field Manual: Capellan Confederation BattleTech Field Manual: ComStar BattleTech Field Manual: Crusader Clans BattleTech Field Manual: Draconis Combine BattleTech Field Manual: Federated Suns BattleTech Field Manual: Free Worlds League BattleTech Field Manual: Lyran Alliance BattleTech Field Manual: Periphery BattleTech Field Manual: Warden Clans BattlePack: Fourth Succession Warģ025/3026 3050 3055/3058 3060 Upgrades 3067 CCAF ComStar Crusader DCMS AFFS FWLM LAAF Periphery Warden BP 4th Any Source marked with an asterisk (*), can also be found in 3067.
#BATTLETECH RECORD SHEETS WITH GUILLOTINE MANUAL#
Units that do not appear in a Record Sheet book, but have been published in various other BattleTech sourcebooks, such as the Field Manual series, are also included. Because FASA made necessary corrections to many BattleMechs and vehicles for the record sheet books published in 1996, the Source notations refer to the record sheet books rather than the Technical Readouts in which the ’Mechs, vehicles and battle armor originally appeared.

Variants of vehicles are listed in parentheses after the name of the vehicle specific Clan names of ’Mechs appear in parentheses after the ’Mech. I've corrected the example.BATTLE VALUE TABLES 3.0 The following tables include all FASA and FanPro-published battle armor, vehicles, ProtoMechs and BattleMechs. This resulted in 6 damage, not 4 as I originally stated. We should use 11 (the result from the Cluster Table) and not 7 (the example roll) when looking at the Infantry Damage Table. We apply the damage in groups of 2, since we got 6 damage, we roll three hit locations and apply 2 damage to each location.Įdit: I noticed my example had a slight error in step 3. Using the 11 from the Cluster Hit Table, we look up how much damage occurs on the Infantry Damage Table which results in 6 damage. Let's say we rolled a 7, which means 11 of the 18 infantry hit the target. 116), roll 2d6 and use column 18 (the number of infantry remaining) to determine the number of infantry that hit the target. In this case, a ballistic infantry platoon has a range of 1/2/3 (p. In the next round, the infantry decide to attack, so the procedure would look like:ĭetermine if you hit by rolling 2d6 with all the standard modifiers. Now, the unit has taken 10 damage from various sources, so 10 infantry die and 18 remain.
#BATTLETECH RECORD SHEETS WITH GUILLOTINE FULL#
On page 213, it states that at full strength, it's 28 infantry.

Let's say you have a platoon of Inner Sphere foot infantry platoon with ballistic weapons. 213), this is used when transporting the infantry via vehicle. 213)Įach type of Infantry has a tonnage (p. This determines their movement points and how they can be applied. Platoons can be on foot, motorized, jump capable or mechanized. The entire platoon acts as a single unit. Platoons are equipped with particular weapons. Each platoon consist of 20-30 infantry at full strength, depending on the type of platoon (p.
